Fe Parkour Script ((exclusive)) (Extended)

$
 
Interest Accrued
$
since you arrived loading... seconds ago

Fe Parkour Script ((exclusive)) (Extended)

public class ParkourController : MonoBehaviour

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false; fe parkour script

void WallJump() // Assuming the wall normal can be detected properly Vector3 wallNormal = GetWallNormal(); Vector3 wallJumpDirection = Quaternion.Euler(0, 90, 0) * wallNormal; rb.velocity = new Vector3(wallJumpDirection.x * wallJumpForce, wallJumpForce, wallJumpDirection.z * wallJumpForce); isGrounded = false

bool IsWalled()

transform.position = endPos; isVaulting = false; Vector3 wallJumpDirection = Quaternion.Euler(0

// Movement Variables public float runSpeed = 8.0f; public float jumpForce = 5.0f; public float wallJumpForce = 5.0f; public float vaultDistance = 2.0f; public float vaultHeight = 1.0f;

INFO


Data

Our data are collected from official government agencies and central banks or Eurostat.

Exchange Rates

We update our exchange rates every day using data from the Bank of America.

Disclaimer

World Debt Clocks have no secret agenda. We are not affiliated, connected, sponsored or even friendly to any political party, pressure/lobby group, or steering party in the world. Our only aim is to provide clear and up to date information about the ongoing debt crisis.

CONTACT


Please don't hesitate to contact us if you have any questions.