The Earth in 2024: The latest (cloud)free satellite map is waiting for you!


The global and cloudless Sentinel-2 map, crafted by EOX.

Play the EO-Guesser game and explore beautiful locations!

Richat Structure, Mauritania in 2022

Clearing up the weather

Endless sunshine, eternal summer - the Sentinel-2 cloudless layer combines trillions of pixels collected during differing weather conditions during each year and merges them into a sunny homogeneous mosaic, almost free from satellite and atmospheric effects. Our thanks go to the European Commission and the European Space Agency for the free, full, and open Sentinel-2 data.

Lake Tekapo, New Zealand in 2022

Improved results

Less Clouds, Less Stripes: Bottom of the atmosphere and bidirectional reflectance distribution corrected (BRDF) data were used to make mosaic purely from the acquisitions taken in a single year gives you the opportunity to buy and use an unique satellite map.
Better Post-Processing: Sharper look, more balanced colors - our improved post-processing yields much better results in the various environments.

Examples for different usecases of Sentinel-2 data

Custom Solutions

Interested in cloudless satellite imagery or custom processing? EOxCloudless preprocesses raw satellite imagery to cloudless and seamless satellite data coverage. No more manual preselection of good scenes. No more unnecessary fetching of unusable data. No more data stitching. Just define time of interest and let us do the work.


Dante tried “take” once. He finessed his way through a market puzzle and slipped a slab into his rucksack. The game congratulated him: hunger full, safe to sleep. The next morning, his neighbor’s note slid under his door: “You took my recipe.” In the weeks after, petty thefts and miscommunications mounted. The theme clarified itself: each “easy” shortcut outside the rules cost someone else a filament of meaning. The game was a mirror that reflected the ethics of convenience.

At level three, the Meat King appeared: a lanky avatar draped in stained aprons with a crown of rusted cleavers. He handed Dante a simple mechanic: “Take the meat, or make it.” The “take” path meant stealing: lie, distract, eat. The “make” path demanded creation — craft a cut from memories, emotion, and narrative. The “make” option was longer and harder; it forced Dante to reconstruct something he’d surrendered earlier. He had to go into his memory bank and fuse a scene, a sound, a word into a synthetic piece of meat that satisfied the game’s odd rubric of authenticity.

He got in through a burner account and a private link. The launcher was barebones: a single tiled map, a text prompt, and an odd system note — “Hunger is not always for food.” He clicked.

Progression in Ez Meat Game wasn’t measured by experience points but by debts. Each successful acquisition of “ez meat” required a trade that cost Dante something intangible — a laugh, the ability to name colors, a promise he’d never told anyone. When the hunger bar filled, a loading screen showed an image of a real neighborhood deli near Dante’s apartment, its neon sign flickering. Later, he would pass that deli on a Friday and find its window dark, the owner gone as if evaporated. The game’s ripple effects were never immediate but precise enough to make him check his apartment for missing keys, lost receipts, and tiny absences that felt like missing teeth.

Dante had always treated the internet like a scavenger hunt: obscure forums, midnight livestreams, and code-strewn Discord servers where strangers swapped rumors like trading cards. The latest whisper that snagged him was the “Ez Meat Game” — a roguelike that wasn’t on storefronts, only passed around by invitation and a line of hex-coded promises: “Play once. Win easy. Don’t take it physically.”


EOxCloudless Logo

Exploitation-ready Satellite Imagery

Sentinel-2 cloudless is part of the EOxCloudless Product Family, which offers source data for viewing and analysis.

Viewing Products

Get our prerendered Sentinel-2 cloudless as map cache or create your own layer using our mapping optimized source mosaics for web maps or desktop GIS tools.

See EOxCloudless Viewing Products

Data Products

Get off-the-shelf multispectral mosaic data from Sentinel-2 or define a custom mosaic tailored for your needs for further analysis and processing.

See EOxCloudless Data Products


Our products include:

  • Sentinel-2 cloudless single-file products (GeoPackage or MapCache SQLite files)
  • Sentinel-2 cloudless compressed & lossless GeoTIFFS (RGB or RGB/Nir)
  • 2016 - 2024 global Sentinel-2 data products
  • Additional sensor data (Sentinel-1 and more)
  • Fast & scalable custom processing options with additional parameters

Visit the EOxCloudless website for examples and more information!


Ez - Meat Game

Dante tried “take” once. He finessed his way through a market puzzle and slipped a slab into his rucksack. The game congratulated him: hunger full, safe to sleep. The next morning, his neighbor’s note slid under his door: “You took my recipe.” In the weeks after, petty thefts and miscommunications mounted. The theme clarified itself: each “easy” shortcut outside the rules cost someone else a filament of meaning. The game was a mirror that reflected the ethics of convenience.

At level three, the Meat King appeared: a lanky avatar draped in stained aprons with a crown of rusted cleavers. He handed Dante a simple mechanic: “Take the meat, or make it.” The “take” path meant stealing: lie, distract, eat. The “make” path demanded creation — craft a cut from memories, emotion, and narrative. The “make” option was longer and harder; it forced Dante to reconstruct something he’d surrendered earlier. He had to go into his memory bank and fuse a scene, a sound, a word into a synthetic piece of meat that satisfied the game’s odd rubric of authenticity. ez meat game

He got in through a burner account and a private link. The launcher was barebones: a single tiled map, a text prompt, and an odd system note — “Hunger is not always for food.” He clicked. Dante tried “take” once

Progression in Ez Meat Game wasn’t measured by experience points but by debts. Each successful acquisition of “ez meat” required a trade that cost Dante something intangible — a laugh, the ability to name colors, a promise he’d never told anyone. When the hunger bar filled, a loading screen showed an image of a real neighborhood deli near Dante’s apartment, its neon sign flickering. Later, he would pass that deli on a Friday and find its window dark, the owner gone as if evaporated. The game’s ripple effects were never immediate but precise enough to make him check his apartment for missing keys, lost receipts, and tiny absences that felt like missing teeth. The next morning, his neighbor’s note slid under

Dante had always treated the internet like a scavenger hunt: obscure forums, midnight livestreams, and code-strewn Discord servers where strangers swapped rumors like trading cards. The latest whisper that snagged him was the “Ez Meat Game” — a roguelike that wasn’t on storefronts, only passed around by invitation and a line of hex-coded promises: “Play once. Win easy. Don’t take it physically.”