Get the free plugin for Adobe Creative Cloud, enabling NotchLC support in After Effects, Premiere and Media Encoder. Windows & macOS (Intel & Apple Silicon) supported.














The Dragon Quest Illustrations 30th Anniversary Edition is a beautifully crafted book that spans over 240 pages, featuring a vast array of artwork from across the series. The book is divided into several sections, each focusing on a different aspect of the Dragon Quest universe. From character designs and concept art to environmental illustrations and promotional materials, this comprehensive collection provides an unparalleled look at the evolution of the series.
If you're interested in getting your hands on this amazing book, I can help you track down a link to the PDF version - just let me know! The Dragon Quest Illustrations 30th Anniversary Edition is
One of the most striking aspects of this book is the sheer attention to detail that has gone into its creation. Every piece of artwork is meticulously scanned and reproduced in high quality, making it a joy to flip through the pages and discover new illustrations. The book also includes commentary from the artists themselves, offering valuable insights into their creative processes and the challenges they faced in bringing the Dragon Quest universe to life. If you're interested in getting your hands on
For fans of the series, the Dragon Quest Illustrations 30th Anniversary Edition is a dream come true. It provides a unique opportunity to see how the games they love came to be, from the early concept stages to the final product. The book is also a testament to the enduring legacy of the Dragon Quest series, showcasing the incredible talent and dedication of the artists who have contributed to its success over the years. The book also includes commentary from the artists
The Dragon Quest series has been a beloved staple of Japanese role-playing games for over three decades. Since its inception in 1986, the franchise has captivated gamers with its engaging storylines, memorable characters, and iconic artwork. To commemorate the 30th anniversary of this legendary series, Square Enix released the Dragon Quest Illustrations 30th Anniversary Edition, a stunning collection of concept art, character designs, and behind-the-scenes sketches. This treasure trove of illustrations offers a unique glimpse into the creative process behind some of the most iconic games of all time.
Detail when you need it. Unlike other mainstream GPU codecs, NotchLC uses variable block size and variable control point bit levels to provide extra detail while allowing greater compression in areas of flatter colours.
NotchLC breaks colour data down into luma and chroma (YUV). 12bits of depth are assigned to luma data, as in many scenarios this is where bit depth is most perceivable. 8bits are assigned to each of the U & V channels.
Rather than specify target bitrates and end up with undetermined quality outcomes, NotchLC takes the reverse approach: during encoding you set a quality level, and the encoder uses the most compression it can while preserving it.
Utilising the modern SSIM measurement method, NotchLC delivers the high-quality results that are needed to be qualified as an intermediary codec. Don’t take our word for it though — read what dandelion + burdock writes in their big, independent 10bit codec test.
See how NotchLC stacks up with with another popular GPU powered codec.
Talk to any content creator about codecs and you’ll find encoding times, right at the top of the list of concerns. NotchLC utilises the full power of the GPU to massively accelerate the encoding process.
NotchLC utilises the full power of the GPU to massively accelerate the encoding process. On a consumer PC, encoding can be up to 5.7x faster than realtime at 1080p24. As an example, we encoded the Open Source movie “Big Buck Bunny” (duration 09:57) in just 1 min and 44 secs.
In a CPU codec, the CPU decodes the image and sends the huge raw frames up to the GPU. The secret sauce of a GPU codec is that compressed frames are uploaded and the GPU does the decode. The compressed frames are much smaller in size allowing vastly more video to be passed through the PCI-e bus.
Typically you will see compression ratios of around 5:1 on motion graphics content when compared to raw video. You’ll be able to dial in your final file size by using the encoder’s Quality Level (see the manual).
NotchLC can be integrated into your software or product. We have a fully documented SDK available under a commercial license. Contact us to discuss licensing options and pricing.
See the manual, or talk to other users on our community Discord.