Note that this is a simplified example and does not account for factors like spin, English, and table friction.
if __name__ == "__main__": main() Run the script to generate a random shot: aim trainer 8 ball pool
def generate_shot(self): distance = self.calculate_distance() angle = self.calculate_angle() return { 'cue_ball_x': self.cue_ball_x, 'cue_ball_y': self.cue_ball_y, 'target_ball_x': self.target_ball_x, 'target_ball_y': self.target_ball_y, 'distance': distance, 'angle': math.degrees(angle) # convert to degrees } Note that this is a simplified example and
def calculate_distance(self): return math.sqrt((self.target_ball_x - self.cue_ball_x) ** 2 + (self.target_ball_y - self.cue_ball_y) ** 2) 100.00) Target ball position: (67.89
$ python aim_trainer.py Cue ball position: (43.21, 100.00) Target ball position: (67.89, 143.21) Distance: 24.55 units Angle: 59.23 degrees This output provides the cue ball and target ball positions, distance, and angle for the user to practice their aim. The user can then try to replicate the shot in 8 Ball Pool.
Note that this is a simplified example and does not account for factors like spin, English, and table friction.
if __name__ == "__main__": main() Run the script to generate a random shot:
def generate_shot(self): distance = self.calculate_distance() angle = self.calculate_angle() return { 'cue_ball_x': self.cue_ball_x, 'cue_ball_y': self.cue_ball_y, 'target_ball_x': self.target_ball_x, 'target_ball_y': self.target_ball_y, 'distance': distance, 'angle': math.degrees(angle) # convert to degrees }
def calculate_distance(self): return math.sqrt((self.target_ball_x - self.cue_ball_x) ** 2 + (self.target_ball_y - self.cue_ball_y) ** 2)
$ python aim_trainer.py Cue ball position: (43.21, 100.00) Target ball position: (67.89, 143.21) Distance: 24.55 units Angle: 59.23 degrees This output provides the cue ball and target ball positions, distance, and angle for the user to practice their aim. The user can then try to replicate the shot in 8 Ball Pool.